I have not been able to get animations to run using the ANFA command in WINGRIDDS - Beta 1. They do work in Alpha 2. It will build the animation but WINGRIDDS - Beta 1 will not "play" the animation. The program "hangs". Tried a few macros that use the ANFA command and I get the same result every time.
I ran a macro I created called "TXX1" in both the Alpha 2 and Beta 1 releases that uses the ANFA command and looked at the WINGRIDDS log file from both to compare them and found the following difference(s) at the end of the log files.
ANIMATION: STORE THE IMAGE
wtpcgln start
grftxt start
grftxt end
wtpcgln end
rewlbl start
rewlbl end
wtpcgln start
grftxt start
grftxt end
wtpcgln end
ANIMATION: IFHXXX = 12
ANIMATION: EXECUTE THE ANIMATION LOOP
Thanks for all the info. I tried the Macro example in the WINGRIDDS documentation for the ANFA command & it worked fine. I cannot tell what you did because you did not include a copy of the macro script . I don't remember changing anything between the Alpha & Beta releases in reguards to Animation. Does the script work in PCGRIDDS32?
BTW - the log file outputs you sent me with the differences between the Alpha & Beta versions was really a red herring. That little snippet showing the "C2HDR = " was just some debug info I included to figure out a screen labeling problem & forgot to remove it from the Alpha release. Sorry to distract you with that.
Sorry but your script worked fine for me on my Win2k machines. I will try it on a WinXP & Win95 system.
It really irks me as a developer when isolated bugs pop up & breake some users but not others. I appologize but there is not much I can do if I cannot recreate the problem on my systems & why it worked on the Alpha release & not the Beta ... I don't have a clue.
I tried NCWXMAN macro, after about a 2 minute process time I get a flashing map and blank screen. When trying to use the animation controls the program locks up. Using XP.
OK...there is a problem animating with XP. It looks like no BMP files are being created in the Animate directory for the animation function to use. That is why nothing animates...why this is occuring with XP & nothing else...who knows. But still, clicking the 'Animation STOP' button restores the program to continue to run. I've got some different options to try & we shall see.
Thanks to everone who found this out & helped.
Jeff
OK...The bug has been found & fixed for the next release. It seems that the animation routine was trying to store the BMP files it uses for animation in the PCGRIDDS32/ANIMATE directory instead of WINGRIDDS/ANIMATE (Oooops...) That is why it would work on some systems (those who still had PCGRIDDS32 installed) & not on others (those who only had WINGRIDDS installed) & why the Alpha release worked (it worked off of the PCGRIDDS32 directories).